

#ifndef _SHELL_REQWULINPLAYERINFO_MESSAGE_H_
#define _SHELL_REQWULINPLAYERINFO_MESSAGE_H_

#include "Message.h"
#include "Beans.h"
//#include <vector>
using namespace std;

class ReqWulinPlayerInfoMessage : public Message
{
	public:
	ReqWulinPlayerInfoMessage();
	~ReqWulinPlayerInfoMessage();
	void reset();
	ReqWulinPlayerInfoMessage* clone();
	static const int _ID;
	//角色ID
	vector<int64> playerIds;
	
	bool read_from(ByteBuf& buf);
    bool write_to(ByteBuf& buf);
    int getId();
};

#endif
